Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

  • 445 Posts
  • 1.03K Comments
Joined 2 years ago
cake
Cake day: November 25th, 2023

help-circle


  • That’s one solution. Unfortunately for me story is the only thing in GFL2 I still have any hope for, if I start skipping that there’s no reason to even boot the damn thing.

    As for catching up with CN, it actually makes me more worried than hopeful. There’s been more and more localisation issues since they sped up the global schedule (both in story segments and general UI) and that’s with localisation team working on stuff that’s already finished in Chinese. There’s no guarantee they’ll have more time for proper translation and QA when working on things that are still in progress.

    They had more than a year to plan things out and catch us up in a reasonable way, instead they chose the dartboard approach, miscommunication and willingness to do things haphazardly just to push them out. I might be overly pessimistic but MICA hasn’t shown they’re able to handle this game without screwing up. It would be cool if they can prove me wrong but at this point any good will is just gone, I need proof.



  • Older games are purely singleplayer, multi is something they leaned on later on. For PC Rayman Legends also supports local co-op, I believe. This one however is only available on Steam and requires Uplay account or linking your Steam to it. Origins is available on both Steam and GOG - I can confirm the latter version does not require any additional accounts or services.

    Finally, there’s Rayman Raving Rabbids but that’s more of a mini-game compilation/party game rather than a platformer. It also has multiplayer.



  • Serious Sam: The First Encounter

    I once again spent most of the week jumping between games with no specific plan in mind. My main idea was to play Serious Sam: The First Encounter but this, after a long and complicated process, ended up in complete failure.

    I actually tried to play three different versions of the game: classic, HD and through Serious Sam Fusion. Each of them came with their own problems which made them unplayable, specifically:

    • Serious Sam: The First Encounter (classic) - camera would point straight up randomly, regardless of mouse movement. Also a lot of rendering issues.
    • Serious Sam HD: The First Encounter - same camera issue as above.
    • Serious Sam Fusion - game won’t even load levels properly and loads to a black screen instead (no crashing or freezing).

    I tried various in-game settings, WINE versions and their parameters - nothing helped. After a few hours without a success I decided to give up and keep looking instead.

    Reverse Collapse: Code Name Bakery

    After all of the mess described above I finally landed on Reverse Collapse. I actually played it on launch, back in 2024, but my brain was in no shape for this amount of thinking so I set it aside “for a bit”. I’m glad to finally be back.

    RC is a 2D XCOM-like tactical RPG, with less focus on randomisation (different approach to hit chance, hand made maps), varied (often tricky) missions and lots of gadgets to help you survive each encounter. It’s also heavily focused on the story with a set cast of characters which may be a good or a bad thing depending on the player.

    Game has some nice quality of life features, like:

    • Really good controller support (perfect for playing on Steam Deck).
    • Glossary, accessible during cutscenes (game even shows notifications whenever a new keyword is used to let you know when to check it out).
    • Pre-mission briefing screen with map and enemy layout, as well as a list of enemies you’ll have to face.
    • Option to toggle enemy vision range (useful during stealth) and attack range.

    I only came back to the game last night so I’ll need a few more sessions until I brush off the rust and have something more to write about. I can however say that if anyone’s interested in this kind of tactical titles, Reverse Collapse is definitely worth a look.









  • I’ve been playing Neural Cloud as well lately - not because of the event or storage but simply because GFL2 has been extremely disappointing for me so I wanted to see how the “side-show” feels like for a change. Ended up liking it way more than I thought I would (expected gameplay to be way more passive, closer to what the current event mini-game looks like) but I’m also a bit mixed on the story so far (there are some pretty cool things there but also some worrying, or at least uninspired, ideas that may or may not get better as the story progresses).
    It’s suppose to be pretty good overall so I’m hoping for a decent experience in the long run but we’ll see.

    Thanks to GFL2 for finally giving me a push to try it out, I guess.



  • If anyone decides to pick up the bundle keep in mind that If My Heart had Wings has an awful official translation which also removed a lot of content. Make sure to use the restoration patch for a proper experience (you can find the link in our VN Patch List).

    There’s also a similar patch for If My Heart had Wings - Flight Diary but this one only restores the content without translating it. You’ll have to jump through some additional hoops to play it in English.










  • Rocketbirds: Hardboiled Chicken

    It’s a side-scroller about (kinda sorta) American chicken fighting against Russian/North Korean/Nazi penguins and cloned chickens.

    First impressions? It does not handle ultrawide resolution well. Even switching to 1920x1080 left me with a slightly cut off image because it just zoomed everything in to fill the screen. I had to play in windowed mode if I wanted to see the UI elements (inconsistent button selection when using mouse didn’t change even then unfortunately). Not a great start.

    While cutscenes and music are pretty good, the in-game presentation is… unique? I was initially rather mixed on it because the game combines 2 slightly different art style (simple for characters and items, more detailed for backgrounds) but I got used to it eventually.

    Gameplay is also alright. It has jumpy-shooty sections, with bullet spongy enemies who like to surprise you on screen change and can juggle you with shots to death. The worst example of this is the final boss who has huge health bar, surprise attacks on screen change, directional shield and lesser mobs showing up throughout the fight. It also has no music for some reason.
    Besides that there are also neat flying sections with not so neat camera. They serve as a nice palette cleanser between longer on-foot sections while being short enough to not get annoying.

    Going back to music for a moment, it has an unfortunate problem - combat tracks reset every time you start an encounter, regardless of how brief pause was since the last one. You can move between screens, combat music still fading out, and the moment enemies show up the track will start from scratch instead of picking up again. Heck, during one of the last flying segments it can even reset between waves of enemies!

    It’s a decent game and I warmed up to it as I played but the minor annoyances did prevent it from ever feeling great. It’s also pretty short, with story taking about 3 hours to complete so it’s hard for it to outstay its welcome anyway.

    DiRT Rally

    I’m back at the state where I’m not really in a mood to play anything. I thought about starting Neverwinter Nights but I’m not sure about playing such a long game at the moment so I’ve been faffing around with couple different titles.

    After spending hours in Colin McRae Rally 04, getting used to driving in this game is a little tricky. I’m sure I’ll be able to do it if my mind goblins let me stick with the game for a while but the transition is a little rough. Good thing there’s a bunch of gameplay settings to make it smoother.

    I don’t have much to write about yet since I just started playing. I hope it goes well and keeps me occupied for a bit.