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SSTF@lemmy.world to Video Game Art@sopuli.xyzEnglish ·
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2 months ago

Promotional art for the 1997 PlayStation Ghost In The Shell game

lemmy.world

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Promotional art for the 1997 PlayStation Ghost In The Shell game

lemmy.world

SSTF@lemmy.world to Video Game Art@sopuli.xyzEnglish ·
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2 months ago
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  • Crackhappy@lemmy.world
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    2 months ago

    It too me wayyyy too long to understand what direction her body was facing.

    • ulterno@programming.dev
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      2 months ago

      I am 2 minutes in and still don’t understand what kind of position the right leg is in.
      Also, is that big red thing, some kind of corpse of a weird enemy monster thingy?

      • BurgerBaron@piefed.social
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        2 months ago

        It looks like a reject AI gen, impressive.

        • Zorque@lemmy.world
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          2 months ago

          Well, it was the 90s, so Rob Liefeld probably consulted. Which would explain the weird body positions and lack of feet.

          • DragonTypeWyvern@midwest.social
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            2 months ago

            Artists are allowed their creative liberties ya philistines… Is what I would say if I knew where her right leg went but it is genuinely confusing for no reason

            • snugglesthefalse@sh.itjust.works
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              2 months ago

              Looks like it goes behind the closest segment of what I’m half assuming is a red tachikoma

      • Eldritch@piefed.world
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        2 months ago

        tachikoma

Video Game Art@sopuli.xyz

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

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The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

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