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deleted by creator


I kind of get that but I feel like their new characters have been pretty good for 6 and the designs are pretty cool, but yeah it’d be nice to have an idea of what kind of character they are.


Has anyone given this a try? It seems cool but I’m curious about people that have tried it.
It’s at the Chicago institute of art


This is a cool idea, the clamshell would make it a lot easier to toss into a bag or something without needing a case but that particular design doesn’t feel like it’d be the most comfortable to hold while playing. I think it’ll be interesting to see if anyone iterates on this idea at all.


It’s really easy and starting to feel kind of boring. They (the developer) have some fun ideas and I hope they keep growing but the bad UI is already old on the second game and so far it doesn’t feel super well thought out. I’m probably going to give it some more time, it’s at least easy enough to play on steam deck but unless some depth or strategy appears I probably won’t be playing it for long.
That said for $10 I’ll probably at least “get my money’s worth from it” but I don’t see it holding my attention for as long as something like slay the spire 2.


Maybe they should talk to the first ever FIFA peace prize winner since they’re his private military.


I hated that boss. I was seriously worried about the DLC after fighting it but luckily I thought the rest of it was generally pretty good. Lots of fun things that I won’t get into for obvious reasons. That is not a great early impression for the DLC though.


I honestly only watched her videos occasionally and I watched this one the second I saw it pop up. It is really nice to see her working on something even if it had to be something short from her bed.


I feel like it’s really a mixed bag. Like some of the other comments I think overall I’d rather them go back to a smaller more interconnected world though. If I’m really honest I don’t think any game has been as good as the first half of dark souls 1. Purely on level design. I liked the almost metroidvania layout.
I like that you can go the wrong way, although accidentally sitting at a bonfire could screw you if you were too far into the catacombs. While you aren’t gated by skills like in a true metroidvania I like that you either have to find keys or find alternate routes to areas. While going through undead burg and beating the gargoyles is clearly the intended route you don’t have to do that. I like that taking the master key opens up whole new routes for you and I love the amount of times you open a door back into an area that you know. Taking the elevators down from the parish and seeing firelink again might still be one of the best feelings I’ve gotten from any game.
Since then they’ve only gotten more linear. DS3 in particular feels really linear with just occasional forks in the path that dead end. For being one of my favorite games in most other ways the layout and progression is really lacking IMO. Even within areas I didn’t feel like they were as interconnected as I would have liked.
The open world of Elden Ring does provide some of what I liked about DS1. You can absolutely go the wrong way and are likely to with things like chest traps sending you to Caelid. You can skip over an amazing amount of the game which I feel like is a strength. It keeps the game from feeling too linear and giving players options to explore more before taking on certain challenges. I loved finding extremely hidden caves and tombs and treasures in the world. And I was often shocked at how much bigger the map was getting. Going underground and seeing stars and realizing that this whole underground world is as big as the surface was awesome.
But I do feel like I could have done with something in between. Areas that are a bit smaller with more interconnected features. Ladders to open shortcuts and one way doors and elevators that loop around to familiar spots and less caves and tombs to keep them feeling fun and relevant. I personally understood the amount of re-used assets but you could have done away with a lot of them and kept the really interesting ones and been able to re-use things more sparingly, cut down on the amount of dungeons with a regular enemy as a boss, less watchdogs, less tree spirits.
If the next game is open world it certainly won’t keep me from playing it but I’d be happier with a little less space between the “legacy dungeons” and making those legacy dungeons and bit more expansive and interconnected I think. Keep the areas that you stumble across fun and meaningful where now it’s a really mixed bag on whether or not a given cave is worth the effort or not.


Year 3 Character Pass
4 additional characters (Sagat, C. Viper, Alex, Ingrid)
4 additional characters’ colors: Outfit 1 Colors 3-10
Bonus: 3,000 Drive Tickets
Year 3 Ultimate Pass
4 additional characters (Sagat, C. Viper, Alex, Ingrid)
4 additional characters’ colors: Outfit 1 Colors 3-10
4 additional characters’ costume: Outfit 2 (including colors 1-10)
4 additional characters’ costume: Outfit 3 (including colors 1-10)
1 additional stage
Bonus: 5,800 Drive Tickets


Not my district so I’ll just have to hope people make a smart decision. I’m maybe overly optimistic but hopefully her ICE background is enough to put people off.


Oh alright then, I figured there was more than that because I thought some people didn’t like the changes in scholar. Those mostly seem pretty straightforward, enemy placement was generally the thing I hated though Shrine of Amana was so brutal.
Honestly the two things I hated the most was some enemy placement felt brutal, it felt like there were more than necessary sometimes and they followed you for so long that it felt like you couldn’t run past anything so you had to fight everything all the time.


Cool, I’m definitely going to give it another shot at some point. There were some things about it that were so cool and unique to it but the few spots I disliked were rough. I’ll definitely try to give the dlc a shot next time.


Awesome! Thanks for your in depth response. Maybe I’ll have a couple more to check out sometime.


Yeah I skipped that one on release. Glad I did now but I appreciate your sacrifice and review. I really haven’t played many souls-likes outside of the ones made by fromsoft other than lies of p, which I personally really liked. I also thought about picking up wuchang but haven’t quite pulled the trigger yet.
Do you have any others that you’ve tried that you think are worth checking out?
I’m also purposely sticking close to the souls-like definition here, 3D action RPGs, with a similar style of progression and difficulty. I love games like hollow Knight and silksong but there are too many to note here that I’ve played. So if you’ve got a suggestion outside of that I’m still interested but I really haven’t found many closer to the original that seem good.


I recently went through a bunch of souls games so I might try either nioh 2 or first berserker khazan. Favorite areas are probably the safe zones, firelink majula, etc
The result of inbreeding