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Joined 3 years ago
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Cake day: July 29th, 2023

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  • There’s good evidence that the people that built the pyramids were not slaves, but mostly skilled seasonal workers. There is evidence of the workers having luxurious foods and decent housing in something akin to dormitories. Seems like it’s still unknown if everyone was paid in actual coin, or if some or many were doing it more for religious purposes and were just treated to good food and accommodation while they were there, though some pay rates for some workers have been found in writing. But it does seem like they were mostly rotating crews rather than people living and working there for the years or decades it took to complete them.

    If they were slaves, they probably would have been there long term, and not afforded those luxuries.

    Wish I had a convenient source for all that, but it’s probably buried in academic journals and papers, but this bbc article includes some of it, and I have found some terrible ad-ridden articles mentioning pay rates and such. I just remember some of that from watching YouTube videos/documentaries tbh








  • Okay so I spent some time driving around, and replayed some missions. The actual drifting dynamics feel how I remember, which is to say intuitive and responsive, though a little too forgiving imo. More on the “arcade” side of “simcade”. So overall good. Though I think they re-tuned the grip? Lower hp and generally unmodified cars feel way easier to initiate and hold in a drift. In low hp cars the handbrake used to rob too much of your speed and make your engine bog when you got back on power, so clutch kicking was the move. Now you really don’t need to clutch kick at all except in the super low power cars, and even then it’s usually optional. Also they gave the tofu delivery car way more steering angle, which is a positive imo.

    Grip driving is definitely not this games forte. Even when a car is set up for grip, it feels like it wants to be a drift car. I can’t quite get the steering setup to make it not feel like a drift car. Every steering input when gripped feels more like trying to initiate a drift than actually turn.

    So making the beginner cars easier to drift does reduce some of the progression that I really enjoyed. Still, I think it’s fun, and I’m going to do some of the new missions that have been added.



  • I miss racing games that had real progression and plot lines. Are there any more recent big games that deliver on this? I had high hopes for the new Assetto Corsa, but sounds like they abandoned a progression system.

    JDM: Japanese Drift Master does in a lot of ways, but you can burn through the story pretty fast, though I did still thoroughly enjoy it. The grip driving is kinda jank, and is pretty much unplayable with my wheel. But is a lot of fun to just drift around Japan with a controller in some heavily modified jdm legends