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Joined 3 years ago
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Cake day: June 5th, 2023

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  • Yeah, I really enjoy that kinda mid game, where a slightly longer drought or bad water would really mess you up, but it kinda falters shortly after that and becomes solved.

    I want them to do what Factorio did and make the end game stuff (rockets) feed you into what becomes the early-mid game. Like make water the whole map" or have “insanely deep water” or some resources that are hard to make the requirement to do the NEXT thing, which should be so big the whole map you were worried about becomes a little trivial














  • Um, I mean the boiler(s) itself are a small part of it. It’s all the other stuff. I am not a coal expert by any stretch, but if you think of the signals required just to convey coal, probably dozens or more of drives with run/stop/various errors/temperature/current/voltage/perhaps VF, plus all the sensors you need to use motors like that with (presumably bucket conveyors?) like slip, like explosion disk detection from dust. Not like all of those have to be present, but every step has so many signals.

    Plus then you’ve got a steam turbine and a switchyard, plus all the plant utilities like process heating and cooling water, compressed air, steam turbine makeup water, etc

    Nowadays you do IO to remote racks that are close to devices (like valves/motors/etc) then use Ethernet to make it go further. Pre ethernet there were typically proprietary cables for the same, but thankfully that’s a thing of the past

    But something like I mentioned with a motor drive having all those signals, yeah it’s typically just an Ethernet cable + power + estop (usually hardwired still). So maybe 40-50 wires down to 5-8