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Joined 2 months ago
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Cake day: March 2nd, 2026

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  • I’m not anti-capitalism like the other guy, but I still need to correct your first bit. I’d rephrase it as “People adding value to something then reselling it is the cornerstone of (uncorrupted) capitalism.” “Adding value” can be lots of things, even something as simple as collecting a bunch of related products together in a more accessible, easily browsed format, i.e. what your average retail store does.

    Scalping does not add value. It leaches it. You could try saying it adds value to someone who couldn’t be present during the original sale, but it does that by robbing the purchase opportunity from someone else while adding an exorbitant middle-man tax, so there’s no net gain in the system. It shouldn’t matter what platform or legal rules exist. It should be enough that it’s obviously unethical.

    The closest I’ll come to saying something like scalping is okay is when someone resells a product forclose to the original price to people left out of the original market.



  • Oh, I didn’t think of that. If Valve did something like subtracting Machine wishlists from Controller wishlists to estimate the number of people wanting to buy the Controller to use by itself, that leaves a lot of room for underestimating the overlap. I probably contributed to this too by wishlisting the Machine despite not being sure I actually want it. If you only wishlisted the Controller, I may have taken your spot. Oops. Sorry, guys.


  • Yep, it’s a complete mess to try to predict. Despite both the Frame and Machine being in my wishlist and expected to come in around the same general price, I’m buying the Frame day one while the Machine may stay on hold indefinitely. I’ve been all in on VR since the Vive, but I’ve got better PCs than the Machine already, so my interest in it is more just for its novelty. Nothing about my wishlist status tells Valve any of that though.




  • I said it somewhere else, but I think Valve actually did factor in wishlist counts. The problem is in the percentage of those that convert to sales. For games, the median conversion rate is 10% to 20% of wishlists converting to sales within the first week. I expect the Steam Controller’s conversion rate was much higher.

    Valve may have even tried anticipating this from Deck sales and still failed to account for the Deck conversion rate still being lower due to the greater price.






  • It doesn’t mean a lot for your overall point, but I think you’re underestimating the weight of the packaging and USB-C cable it comes with a little. I grabbed a cable and a similar sized box and weighed them at 110g. It was a lot flimsier looking box than the controller’s too, so I could see that still being at good bit heavier. With that in mind, I think something closer to this math is more likely:

    • 450g per controller including package and all accessories
    • 28,800 total controllers or 720 per pallet for 40 pallets
    • pallet arrangement of 6 wide by 6 deep by 20 high for 720 exact to fit 40" x 48" pallet at maybe around 60" high

    To be even more pessimistic, I think this works too especially if pallet weight is an appreciable amount of the total:

    • 600g per controller including distributed pallet weight
    • 21,600 total controllers or 540 per pallet
    • pallet arrangement of 6 by 6 by 15 for closer to 48" high

    Edit: tweaked math a little for better palletizing


  • Unlike some comments here, I don’t think this is a “test run.” Valve just doesn’t like to sit on inventory. Where most companies let some stock build up before opening the flood gates, Valve just puts a product up for sale when the first shipping container comes out of the factory. Many customers end up feeling left out if they can’t make the first wave, but technically the majority of customers get the product earlier than they otherwise would have, so I’m sure Valve sees it as a win-win.

    We’ll probably see a steady supply of similar batches for a while. The Deck preorders shipped much the same way.


  • I’ll be honest. I didn’t see your trailer and have no intention to watch it, but there’s already enough info here to know why it’s bad in the other comments and in the tone and content your reaction.

    I don’t want to be overly harsh, but just look at how long your text post is here without any attempt at idea separation like sentences or paragraphs. If you don’t immediately see something like that as a problem, I don’t think you have the eye for detail you need to make this work.

    If you still want to pursue this though, please take more ownership of the creative process. There are quite a few AI projects that actually have good overall reception. Find them, and really study what they’re doing.