I’m not really familiar with RE9, but a some surface level research suggests that (mechanically speaking) mutation is just “the abilities of bad guys change mid-fight”.
That seems like it is easy enough to bolt onto more-or-less any game.
You just need a variant stat-block for the enemy and something to trigger it.
D&D 5.5 has a bunch of monsters with abilities which change when they are on half hit points but you can use other triggers such as “is the target is a spell” or “the GM decides the players are having too easy a time and spends a Fear point”.
The trick is to come up with mutations and associated mechanics which fit the narrative.



WarhammerTV is (a) cheap and (b) not GW’s main product.
The 9.99CAD is for WarhammerTV & Warhammer Vault & the exclusive miniature & unlimited army lists in the AoS/40k apps & a discount on merch.
The audience (i.e. people paying that money) is tiny compared to, say, Netflix.
So it isn’t bringing in a lot of money so GW isn’t motivated to spend a lot of money on making the app to view videos actually good.
They are a miniatures company who make most of their money from miniatures. They are keeping their focus there and most diversification is, I guess, usually one guy’s pet project rather than a major business move.