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Joined 3 years ago
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Cake day: June 30th, 2023

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  • I agree, but I would go beyond just “a game I don’t like” to a much more controversial “this game is actually terribly designed”.

    Because of the way it’s designed it’s possible to randomly end up with a completely awful experience that ruins its “one time” playability for forever. I know this because it’s what happened to me. In my very first time out I ended up at like a 70% progression point to the final answer. Not because I’m “smart” or “good” mind you, I just got “lucky”. But it’s not actually lucky, because it now means 70% of the game is useless to me. It won’t help me get closer to the answer and it will (very frustratingly) take me back to where I’ve already been.

    I think most people would counter saying the world itself is interesting/worth exploring on its own. But in one run I didn’t at all become engaged with the world itself (which is very reasonable). Certainly not enough to give a fuck about trying to go out and learn about it for its own sake. If it had taken me more runs to actually make progress then maybe I would’ve become engaged tangentially while working towards my goals. But alas. And FWIW, I did more than one run. I think overall I played the game for 3ish hours before getting fed up with going in circles.

    If random chance can render most of your game not worth exploring, that’s bad design. Flat out.











  • I have a little perspective to offer on this:

    One of the core points of the author’s argument is, “Generative AI providers are operating at a loss, and I don’t see how they could become profitable”, specifically calling out ‘where are the new customers’?

    I work at a company that is a direct customer of OpenAI and we get real, useful output from it. If they were to double or even triple the price, I’m almost certain that we’d just pay it (as it’s I very cheap at the moment). I’ll admit I’m not actually running numbers, iirc several of the companies mentioned were near break even, so doubling revenue would make them very profitable.

    So my argument here is that I don’t think they need new customers, they just need to raise prices. Launching with unprofitable prices and jacking them up later once people get a taste is part of the standard tech industry playbook and wouldn’t be the least bit surprising in this situation. The company I work for has only small integrations so far, but I can imagine that at some companies almost their entire service is based on using LLMs, in which case the providers would literally have the ability to charge whatever they want.

    Also fwiw, I’m a gen ai hater, and wish it would collapse and go away, but I’m not entirely convinced by this guy’s argument, but maybe if I looked harder at the numbers it might become obvious that the price increases I’m suggesting still won’t cover investment expenditures.





  • aliceblossom@lemmy.worldtoDogs@lemmy.worldRuined them
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    4 months ago

    I’ve always been of the mind that the walk is for my dog - not for me. If he wants to stop and sniff something for a long time I let him because that’s what makes the walk enjoyable for him. I will concede though that it’s easy for me to adjust the total length of the walk based on how much stopping he does but that might not be the case for everyone.