

I prefer to buy from GOG, itch, or anywhere else that offers explicitly DRM-free downloads. That being said, a surprising number of games on Steam are actually DRM-free (or as near as makes no difference). They don’t make it easy; you need to dig through your Steam folders to copy the files out, and sometimes you need to jump through a well-documented hoop or two, but it’s doable.
More info here: https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
All of this just dilutes the real issue. Ask the majority of people who are complaining about a lack of physical media why they want physical media, and they’ll tell you that it’s so corporations can’t take it away from them after a year or two.
This can still happen with physical media.
Physical media on consoles these days is already closer to a download key than a complete, ready-to-play game.There are already examples of disc-based console games that are unplayable without some kind of online intervention. At the same time, it’s been proven possible to run a profitable business with DRM-free downloads. I’d suggest that AAA publishers use DRM for 12-24 months, then switch to DRM-free, because they’re concerned about the critical initial sales period. This sort of thing has happened in the past on PC.Physical media are no guarantee against corporations stealing their goods back after sale. Offline DRM or no DRM are.
“To ensure the best possible player experience, this game will not run until the latest updates have been installed… Downloading… Error: Resource not found. Please try again later.”