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Joined 3 年前
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Cake day: 2023年6月10日

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  • Portugal runs a lot of technology/near-shore outsourcing for across Europe where English is still a common collaboration language, where Spain supports a lot of Tourists across the Eurozone, and generally supports those tourists in multiple languages.

    I’d expect this contributes at least partially to the difference.



  • Steam Machines flopped because everyone with the badge thought it was a licence to print money and marked up mini PCs to the point where it made no sense to not buy a dedicatd gaming laptop instead.

    We live in a very different world with 1080p capable mini-pcs abounds and SteamOS/Bazzite showing how a gaming OS should be.

    I would love to see them sell the controller and mini PCs through hardware partners that get that this is an opportunity to shift units, not mark up, but I’m not optimistic, and if I save $200 by not having a little steam badge so be it.







  • When the scores are settled sure, doesn’t mean there’s not mechanisms in any particular country that make this harder. Work two Jobs in the UK without carefully sorting PAYE and one of those will be collected at 40% emergency rates. You get it back eventually, but if you are paying transport, meals and other expenses to attend the second job I can see how it could get close to nothing. You get most of it back later, but that doesn’t help marginalized people trying to earn extra right now.


    1. And yet almost every single one had a “Buy” button on the purchase page, not a “licence” and I sure as shit didn’t sign a damn thing. I act like I own them, and will continue to do so. Half the EULAs contains some illegal bullshit anyway and the “also is any of this invalidates local laws, just ignore that bit” clause is relatively a lot newer than a lot of classic games which I probably do own because of this. With the greatest respect, laws are - effectively - requests when the entire population willfully ignores them.

    2. Absolutely true. And this is where I have difficulty with this initiative. I am a heavy collector and patient gamer, I get to stuff years after release. As such I have always avoided heavily on-line stuff so I can use my own schedule, and that’s the sticking point here for me. In the current environment where it’s easy to see network requirements, and even refund games after testing it seems like this could be handled by vote with your wallet for the most part. However, I take a very different view of the current bait-and-switch of taking games without a hard online requirement and changing the terms in some way after release, and this alone is enough to make me support the movement. Adding launchers, additional account requirements, micro transactions post release should be heavily controlled. If you don’t state at release you will be adding MTX - or even DLC honestly - you shouldn’t be able too in my mind. It’s a different product.

    I think the other thing that so many are either too young to remember, or perhaps not technical enough now, but in the 90s, you ran your own game servers, and it was awesome. It was hard back then, someone seemed an ISDN or leased line to handle the traffic and access to a decent PC or server - requirements that are now in reach of everyone with a joke connection, a multi core machine and a docker install. There’s no reason this couldn’t be handled that way again with the companies monetising “content packs” for the servers and letting communities flourish. But they like the control.

    It’s going to be interesting seeing the outcome here!