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Joined 2 years ago
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Cake day: December 31st, 2023

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  • Geforce now is for a limited demographic already.

    The only people this would affect is those that have the time to hit the 100 cap, and the money to pay for the sub, but either can’t pay for the rig or are using it for remote play. In either case 100 hours a month is plenty, you can buy more and honestly the rate they’re offering is fine considering the maintenance costs likely involved.

    I know this is going to be unpopular, but I know people that use it and I genuinely don’t know of anyone actually negatively affected by this. Neither of them have ever managed to hit the 100 hour threshold with gaming as a primary hobby.











  • The problem is hallucinations are part of the solution to conversations with LLMs, but they’re destructive in a game environment. An NPC tells you something false and the player will assume they just couldn’t find the secret or that the game is bugged rather than an AI that just made some shit up.

    No amount of training removes hallucinating because that’s part of the generation process. All it does is take your question and reverse engineer what an answer to that looks like based on what words it knows and it’s data set. It doesn’t have any “knowledge”, not to mention that the training data would have to be different for each npc to represent different knowledge sets, backgrounds, upbringing, ideology, experience and culture. And then there’s the issue of having to provide it broad background knowledge of the setting without it adding new stuff or revealing hidden lore.

    That said, I wouldn’t be surprised if we see this attempted, but I expect it to go horribly wrong.





  • There’s a middle ground. Maybe they shouldn’t be trying to release a new CoD every 6 months, but they also don’t need to take 11 years with it.

    The issue we’re seeing isn’t really sure to production budget, it’s due to a broad squash on the middle class globally by governments going conservative and wealth pooling in the rich. And this is amplied specifically the response of companies to less people buying less games of increasing the cost of the games.

    The reality is the people driving all the decisions just aren’t in touch with the reasons behind market shifts.