

Eh, the original from the 90s is a more solid game. The game is good is some ways, but flawed in many. First of all the dumbing down. In 90s version you recruit soldiers for money, then check their stats and make them snipers, grenadiers, shock troops or even suicide bombers depending on their skills. 2012 version, you get a bunch of gamified units that have set upgrade paths.
90s version you build and attack multiple bases, administrate a world wide war with great wins and painful losses. In 2012, you pretty much have to win each scenario or the game becomes unwinnable.
Old version, more units, lose one or two, the fight goes on. New version, two dead soldiers will make many fights unwinnable. Old, all aliens are on map at start. New, aliens spawn suddenly in illogical positions and often put your troops in impossible situations that you would never have wandered into if the enemy was on the field and not suddenly appeared out of thin air.
Old, no limits to equipment, give every man 2 grenades and 2 smoke grenades, no worries. New, only Carl can carry smoke grenades, because the game wants to force strategic choices.
I could go on, but long story short, yes new xcom was good, but it really was a dumber version of the original, which had small flaws, but is still an amazing game. New xcom I would just not want to play again.












Short answer no.
Long answer: noooooooo!
Useful answer: Meh. First of all there are some cool storylines and cool characters. There are also utter shit in both regards. My worst gripe is Michael “The Wailer” Burnham. She is by far, like warp 9 far, the most over-emotional character in all of Star trek history. Never mind the fact that she is a star fleet officer who should be somewhat professional, she was also raised by Spock’s parents, which is utterly invented out of whole crap for discovery, on Vulcan. If she behaved the way she does on ST:D one tenth of the time she was on Vulcan, they would have put her in an asylum or shipped her back to earth. It is intolerable to watch a star fleet officer bawling in every other episode.
The spore drive. Again, no real connection to the tech of any previous trektech, and never heard of again later. I like the concept actually, but I feel it belongs in another universe, not trek.
The twists. Subverting expectations seems to have been the foundation of the series. While a few surprises are great, discovery seems to hammer the expired equine with twists until it more resembles a gory corkscrew than a horse.
I could go on. I won’t.