schnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 8 days agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square5linkfedilinkarrow-up131arrow-down10cross-posted to: games@lemmy.worldgaming@lemmy.worldhistory@lemmy.world
arrow-up131arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlschnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 8 days agomessage-square5linkfedilinkcross-posted to: games@lemmy.worldgaming@lemmy.worldhistory@lemmy.world
minus-squareZombiFrancis@sh.itjust.workslinkfedilinkEnglisharrow-up8arrow-down1·8 days agoThis appears to be from 2020 which was before Manor Lords came about trying to address virtually every aspect of this.
minus-squareredhorsejacket@lemmy.worldlinkfedilinkEnglisharrow-up2·7 days agoI was gonna say, this reads like an initial design doc for that game, down to the emphasis on free form roads and flexible plot system.
This appears to be from 2020 which was before Manor Lords came about trying to address virtually every aspect of this.
I was gonna say, this reads like an initial design doc for that game, down to the emphasis on free form roads and flexible plot system.