

You’re telling me chocolate isn’t some natural pre-existing resource? Smh. Next you’re going to tell me chocolate milk doesn’t come from chocolate milk cows.


You’re telling me chocolate isn’t some natural pre-existing resource? Smh. Next you’re going to tell me chocolate milk doesn’t come from chocolate milk cows.


I’m not into photography so I could be mistaken. But from what I’ve gathered, power points are the four points where the lines intersect in the rule of thirds (or the four corners of the middle box). Supposedly the eye is drawn to these four points of an image.


It’s hard to say if there’s any new differences, as the FaQ listing them hasn’t been updated once in the last decade. But if the mobile version is getting new content like the steam version, I’d say they’re probably getting the same updates.
The big differences I could find are Evolved has multiplayer (both a competitive mode and cooperative mode), all of the expansions come with the game for free, and general UI improvements. Plus you have access to a Steam Workshop full of custom scenarios. Most of which are low effort shit posts (see: “femboyitis”), but there are plenty of high quality ones in there.


I will say that, while the other comment comparing it to Minecraft isn’t wrong to do so, you shouldn’t go in expecting some 1:1, 2D Minecraft experience. Because while they have plenty of similar features, the core of each game is quite different. Minecraft for example is primarily a sandbox game, with lite survival elements sprinkled in. You’re mostly just there to build and farm and do whatever the hell you want, and the game doesn’t differ greatly between peaceful and hard. Terraria on the other hand is primarily an action game with some survival elements. Sure, you can build huge, beautiful cathedrals if you’d like, but unlike Minecraft that’s not really where the game shines at all. Terraria instead shines in it’s exploration (especially when you’re new to the game) and combat.
Edit: Oh also, unlike Minecraft, world difficulties change things drastically. Difficulty isn’t just a damage and health slider for enemies, instead it also modifies general enemy AI (in honestly annoying ways sometimes - looking at you lava slimes), and bosses all get major changes including new attack patterns. I’d stick with classic or journey mode at first, even if you normally tend to try harder difficulties when playing new games.
True, though as far as I’m aware our sun will destroy Earth and its moon long before it manages to break free.
I mean in the grand scheme of things, all moons, planets, and even stars are doomed eventually. For a species with an average life expectancy of 80-some years, there ain’t much of a difference in 50 million and 5 billion years anyway.


A welcome change imo. The morality system in the Fable games were always heavily lopsided, with one side being strictly superior than the other. Though I will say that I did like the cosmetic changes it made.


They do want to be more focused on the gamer. That is, more focused on how to extract as much money from gamers as possible with as little work on their end as they can get away with.


I picked up Lawnchair when I de-googled my phone a bit more than a year ago. There were a couple launchers I considered, but honestly the name is what sold me. And I haven’t missed Nova since.


What challenge? HL2 is not a particularly difficult game. And there isn’t going to be any joy in overcoming whatever challenge you’re talking about if they’re hating every second of the game. Its not like we’re talking about a souls-like where they cheated because they couldn’t defeat a boss. No, they cheated because they got bored, not because of some imaginary skill issue.
And they’re not better off quitting if they still want to know how the game ends.


What does that have to do with anything? If someone’s mentally checked out of the game so much that continuing to play through it becomes a slog, I can’t blame them for cheating just to get it over with.


I was very happy when I saw this change on Steam. So tired of looking at the comments of some game’s patch notes only to see blatant homophobia and transphobia with 500 clown awards as one of the top comments. I mean, people will probably still do it, because people are assholes. But at least they’re not getting rewarded for it anymore.


Further proof that humanity is incapable of learning from their mistakes.


How brave, using Google Chrome to protest Microsoft… with an extension that only changes things locally. I promise that Microsoft doesn’t care one iota about you renaming things to Microslop with an extension. This is like proudly calling yourself a protester because you hung a sign up in your room where nobody else can see it. I guess it could annoy them a tiny bit if they see it become really popular I guess?
In other news, it’s really funny seeing an AI summary at the top of this article.


Rock and Stone! Games like DRG and Helldivers 2, with a heavy focus on cooperative PvE, have always appealed to me waaaay more than any of the more popular multiplayer games like CoD or something. I’d rather work with other players than fight them, 100% of the time.


I’ll have to replay Halo 4 at some point. I remember liking it more than most people seem to, and I probably would have rated it like a solid 7/10. Not amazing, but not quite mediocre either.
Then again, I haven’t played it since it first came out, and I was far less critical of games back then.
They’re fleshing it out in a whole bunch of different places. It’s been like 2 years of spoilers, so I’m probably forgetting some big ones, but it basically seems like anywhere they can say “these unrelated features could still be improved” is likely getting something new.
Summoners finally getting their own unique reforge prefixes like every other class instead of sharing with the mage, new weapons, new late-game health potion upgrades, a new and improved dungeon (for the first time since like 1.0), a better crafting UI, a more helpful guide, loads of new biome backgrounds, and a crap load more.
(E: saw another comment put new features in spoilers and thought it was a good idea so I reworded my comment a little)
A pretty big update, but from what they’ve shown so far, its focus is mostly on QoL and fleshing out the game. No new bosses or anything like that.


I love the long-ass pool of blood dragging from the middle right all the way up to the kill box. Tells a story.
I got a question about the killbox: What the dog doing? Does the dog being up there affect enemy pathing AI in some way?
$30 for a cosmetic DLC with like 4 items in it is crazy regardless. Especially for $40 game with a $13/month subscription.