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Joined 7 months ago
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Cake day: July 9th, 2025

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  • It’s hard to say if there’s any new differences, as the FaQ listing them hasn’t been updated once in the last decade. But if the mobile version is getting new content like the steam version, I’d say they’re probably getting the same updates.

    The big differences I could find are Evolved has multiplayer (both a competitive mode and cooperative mode), all of the expansions come with the game for free, and general UI improvements. Plus you have access to a Steam Workshop full of custom scenarios. Most of which are low effort shit posts (see: “femboyitis”), but there are plenty of high quality ones in there.


  • I will say that, while the other comment comparing it to Minecraft isn’t wrong to do so, you shouldn’t go in expecting some 1:1, 2D Minecraft experience. Because while they have plenty of similar features, the core of each game is quite different. Minecraft for example is primarily a sandbox game, with lite survival elements sprinkled in. You’re mostly just there to build and farm and do whatever the hell you want, and the game doesn’t differ greatly between peaceful and hard. Terraria on the other hand is primarily an action game with some survival elements. Sure, you can build huge, beautiful cathedrals if you’d like, but unlike Minecraft that’s not really where the game shines at all. Terraria instead shines in it’s exploration (especially when you’re new to the game) and combat.

    Edit: Oh also, unlike Minecraft, world difficulties change things drastically. Difficulty isn’t just a damage and health slider for enemies, instead it also modifies general enemy AI (in honestly annoying ways sometimes - looking at you lava slimes), and bosses all get major changes including new attack patterns. I’d stick with classic or journey mode at first, even if you normally tend to try harder difficulties when playing new games.







  • What challenge? HL2 is not a particularly difficult game. And there isn’t going to be any joy in overcoming whatever challenge you’re talking about if they’re hating every second of the game. Its not like we’re talking about a souls-like where they cheated because they couldn’t defeat a boss. No, they cheated because they got bored, not because of some imaginary skill issue.

    And they’re not better off quitting if they still want to know how the game ends.





  • How brave, using Google Chrome to protest Microsoft… with an extension that only changes things locally. I promise that Microsoft doesn’t care one iota about you renaming things to Microslop with an extension. This is like proudly calling yourself a protester because you hung a sign up in your room where nobody else can see it. I guess it could annoy them a tiny bit if they see it become really popular I guess?

    In other news, it’s really funny seeing an AI summary at the top of this article.




  • They’re fleshing it out in a whole bunch of different places. It’s been like 2 years of spoilers, so I’m probably forgetting some big ones, but it basically seems like anywhere they can say “these unrelated features could still be improved” is likely getting something new.

    Spoilers:

    Summoners finally getting their own unique reforge prefixes like every other class instead of sharing with the mage, new weapons, new late-game health potion upgrades, a new and improved dungeon (for the first time since like 1.0), a better crafting UI, a more helpful guide, loads of new biome backgrounds, and a crap load more.

    (E: saw another comment put new features in spoilers and thought it was a good idea so I reworded my comment a little)